TL DR: Get pierce > Spell Focus > Spell Damage > Energy In general, you need a healthy amount of energy, SF, SD and pierce, but it can be summed up in 4 simple steps: So as you can see, we only need 85 pierce from gear to reach 170 total pierce in end game. We get it from Euphoria, charms and gear: These values can be reduced to a minimum of -100% (essentially doubling your damage). Most bosses in Hell have up to 70% resist. Pierce, found on items as -% to Enemy Resistance, is how much your total damage punches through enemies' resistance. 400-500% is the common range for most casters in late game. We get it from Superbeast, gear and jewels. Spell damage (SD) is the third major factor of total damage. You need more than 4k energy to max but for most content I recommend staying at either 2100 or 1996 energy. Try to get as close to 1000 SF as possible.Įnergy Bonus rapidly increases with total energy, but quickly plateaus out after 1900-2000 energy. We get SF from Tainted Blood, gear and jewels. Every 10 SF increases your synergy by 1% until it caps at 100% (1000 SF). Spell Focus (SF) is the first major factor of your total damage. TSD = (Spell Focus Bonus + Energy Bonus) x Spell Damage Bonus x Base Damage
Revamped in patch 1.7, total spell damage (TSD) is calculated as below: Updated descriptions of affected ubers.ġ.4 Superbeast received a buff to hit recovery frames. We still need 150 flat DR to tank the beam.ġ.5 Symphony of Destruction area of effect increased by 77%. This means we'll have to invest in gear to make up for a 70-80 DR lost.ġ.5.3 Despite what the patch notes say (or don't say), Quov Tsin still does 150 physical damage. Blessed Life took a 50% hit to flat DR.Symphony of Destruction area of effect increased by 63%.Caster paladin now has mana sustaining problem. Mana shrink: this change didn't take into account the fact that mana regeneration depends on max mana.This is good news as most of our struggles had to do with midgame gearing and we can now max vitality and still have good damage. Overall, this makes our midgame easier while capping endgame dmg harder. Small buffs to Mind Flay, Slayer and Symphony.Magic resist debuff down from -20% to -15%. Universal magic debuff shrink to Mind Flay.Paladin can get away with about 120 with Tainted Blood + Vindicate + potion up at the same time. You now need 190 flat physical damage reduction to tank the beam. Added Scrolls of Enchantment to late game gear.